PERSONAL TERMINAL
FOLDERS
PERSONAL
SHARED
AUDIO
UTILITY
HOW WILL YOU SURVIVE?
IN SPACE...

PUBLISHER'S SUMMARY

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda, enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.[1]

HOW WILL YOU SURVIVE?

Alien: Isolation is a 2014 first-person survival horror video game developed by Creative Assembly, and published by SEGA originally for the Playstation 3 and 4, and Xbox 360 and One. Further ports for the Playstation 5, Xbox One X, PC, and even iOS and Android were released in the following years.

Set between the events of Ridley Scott's original 1979 film and the 1986 sequel Aliens, you play as Ellen Ripley's daughter, Amanda Ripley, as she searches for answers regarding the disappearance of her mother following the loss of her ship, the Nostromo.

This leads Amanda to the recently abandoned space station of Sevastopol, which quickly succumbed to anarchy following the unprecedented appearance of a vicious alien life form.[2]

PLOT SUMMARY
GAMEPLAY

It took her and I couldn't do a thing stop it.

First it tore through Doug. Then it cut Liam in half and threw him aside like a rag doll.

Then it cornered Emma. I was in the shadows and it didn't see me. Emma was calling for me — calling for help, but I couldn't move. I was too scared.

I let it take her, but I'm going to find her.

If you find this, arm yourself.

MAIN MENU THEME
WELCOME TO SEVASTOPOL
RIPLEY'S THEME [ISOLATION]

PLAYING: MAIN MENU THEME

Click the labels to play a song. Click the same label to stop the song. You might need to click a few times (give a few second between clicks) if it does not work at first.

This audio has only been tested on Chrome, so I'm unsure if it'll work on other browsers. Thankfully there's this thing called a "Uniform Resource Locator" that sends you to a magical place where you can listen to them directly:

  1. MAIN MENU THEME
  2. WELCOME TO SEVASTOPOL
  3. RIPLEY'S THEME [ISOLATION]
BAD GATEWAY
RETURN TO MAIN PAGE
.

ERROR

HAZARD DETECTED UNDER UNCLEAR OPERATING PARAMETERS

CONTACT APOLLO IMMEDIATELY

HOW WILL YOU SURVIVE?
IN SPACE...

...NO ONE CAN HEAR YOU SCREAM.

Horror has never really been my thing! There's a variety of reasons why. Mostly because I have lived a very unconventional life and as a result I'm a little desensitized to most themes in horror I just find it boring. (Except for Ari Aster's films that shit is nightmare fuel and if you disagree please watch the brown recluse scene in Beau Is Afraid)

It's not the subject matter or the jumpscares (or lack thereof), it's just not my thing. I've watched quite a few of the classics— TEXAS CHAINSAW MASSACRE, ERASERHEAD, HALLOWEEN, THE THING etc. They're great movies! But the horror aspect of these films wasn't the main reason I enjoyed them.

To me, ALIEN is a completely different beast though.

My first exposure to the franchise was RIDLEY SCOTT's 2003 director's cut. I was young and I have Certified Goldfish Memory so I can't remember the general impression it left on me, or any emotional reactions I had.

What I do remember— and clearly too— was thinking that the worst part of it all was the silence.

That's the only thing that really gets to me. The implied presence, the fear of the unknown. And just to be clear, I'm not knocking on the horror genre! THE THING is one of my favourite movies of all time— because you spend the whole movie not knowing what the fuck the "thing" is, how the hell it works, and worst, who's dying next.

ALIEN: ISOLATION is all about absence. The absence of knowledge, foresight, context, tools, weaponry, almost anything you can think of. Every single thing you can get your hands on in this game, that you need to progress through the missions, must be found by the player throughout the levels. Very little is handed to you.

You are on your own.

MAIN MENU THEME
WELCOME TO SEVASTOPOL
RIPLEY'S THEME [ISOLATION]

PLAYING: WELCOME TO SEVASTOPOL

Click the labels to play a song. Click the same label to stop the song. You might need to click a few times (give a few second between clicks) if it does not work at first.

This audio has only been tested on Chrome, so I'm unsure if it'll work on other operating systems. Thankfully there's this thing called a "Uniform Resource Locator" that sends you to a magical place where you can listen to them directly:

  1. MAIN MENU THEME
  2. WELCOME TO SEVASTOPOL
  3. RIPLEY'S THEME [ISOLATION]
MAIN MENU THEME
WELCOME TO SEVASTOPOL
RIPLEY'S THEME [ISOLATION]

PLAYING: RIPLEY'S THEME [ISOLATION]

Click the labels to play a song. Click the same label to stop the song. You might need to click a few times (give a few second between clicks) if it does not work at first.

This audio has only been tested on Chrome, so I'm unsure if it'll work on other operating systems. Thankfully there's this thing called a "Uniform Resource Locator" that sends you to a magical place where you can listen to them directly:

  1. MAIN MENU THEME
  2. WELCOME TO SEVASTOPOL
  3. RIPLEY'S THEME [ISOLATION]
PLOT SUMMARY
GAMEPLAY

CORE MECHANICS

  1. CRAFTING
  2. STEALTH
  3. PUZZLE-SOLVING

— CRAFTING, & RESOURCE MANAGEMENT

The crafting system is vital to ISOLATION's design. Throughout the game, the player can collect scraps and various materials to craft items that will either make the game easier or significantly harder, if you fuck it up.

At first (on the less punishing difficulties) parts will seem aplenty, but trust me, by Mission 17 you'll wish you picked up that extra Blasting Cap three missions ago. Craft craft and KEEP CRAFTING until your inventory is full.

You can craft items such as a Medikit, which is essentially ISOLATION's health potion, or a literal Molotov, which'll only work on the Xeno a handful of times before it remembers it's basically unkillable and fucks you up while engulfed in flames anyway.

However, you'll need to keep in mind that the Xenomorph is not the only threat on the station, and that craftable items such as EMP mines and smoke bombs can still be incredibly handy when going against... other, non-Xenomorph enemies.

— STEALTH, EVASION & DISTRACTION

I'm sure you could probably damn near skip stealth altogether if you're on Novice.

If you're playing on any other difficulty, and you hate stealth games, you are shit outta luck, my friend.

Hiding under desks, rubble, operating tables, etc. is crucial to making it through the missions. ISOLATION is a lethal, unforgiving game of cat and mouse— you don't typically live to see the outcome of your mistakes as you'll be Xeno fodder before you even notice you did something wrong.

Keep aware of your surroundings at all times, abuse the shit out of the motion tracker if you're not on Nightmare, and use distractions such as the craftable Noise Maker to keep hostiles far enough away for you to safely sneak your way around them.

— PUZZLE-SOLVING, & MINIGAMES

Amanda Ripley is an engineer who knows her shit. This is made very clear early in the game, so it only makes sense that the player would have to put her expertise to use.

At some point early on in the story, you'll come across a device that lets you hack through gates/doors/etc. and you're gonna be using this thing a lot, so you better get good at it. Obviously it's not realistic but you spend the game on what is essentially a floating high-traffic international (intergalactic?) space station orbiting Jupiter 2: The Squeakuel, you're gonna have to suspend your disbelief.

Alright so I've been working on the code for this page for weeks on-and-off. You know what a minigame is. You know what a puzzle is, and that it takes steps to solve them. So basically imagine that + you're in space. And that Ridley Scott's depiction of Cool Space Stuff is haunting you. I'm tired. I'm gonna go have some Ben & Jerry's.

MY THOUGHTS ON ISOLATION'S GAMEPLAY AND GAME DESIGN

ISOLATION is certainly not a game for the impatient. Many knocked on it for its use of set save points, preventing the player from dipping in and out of the game however they please. Many disliked that the Xbox/PS3's inclusion of the mic sensor, making it so that the Xenomorph can literally hear you at any given time.

The set save points are mandatory for a game like this, in my opinion. You are made to feel that you are constantly on the brink of fucking up, that the Xenomorph is right on your tail. If you could just jump in and out whenever you want, then the immersion is broken. Even if you abuse save points and reload saves constantly instead of simply dying (like me teehee), there's the punishment of having to restart all of that progress, which persistently keeps the stakes high.

As for the mic detection thing. I thought that shit was the coolest tech in the goddamn world when I first played this game on my brother's Playstation 3. It's completely optional, too, no one's forcing you to use the feature. Games that use certain mechanisms of the console's hardware to their advantage, whether it be to further the story or deepen the immersion (or both) are cool as fuck and always will be.